//enemy2name(integar)
//returns name from enemy number
///*
switch argument0{
case 0: return "null";break;//nothing
case 1: return "Hell Clawler";break;//hell crawler
case 2: return "Crawler";break;//crawler
case 3: return "Guardian;break;//guardian
case 4: return "Infestor";break;//infestor
case 5: return "Reaper";break;//reaper
case 6: return "Specimen WSS";break;//specimen WSS
case 7: return "Specimen SWSS";break;//specimen SWSS
case 8: return "Demon";break;//demon
case 9: return "Lost Soul";break;//lost soul
case 10: return "Droideca";break;//droideca
}

//*/

